package mautrix import ( "maunium.net/go/mautrix/event" "maunium.net/go/mautrix/id" ) type RoomStateMap = map[event.Type]map[string]*event.Event // Room represents a single Matrix room. type Room struct { ID id.RoomID State RoomStateMap } // UpdateState updates the room's current state with the given Event. This will clobber events based // on the type/state_key combination. func (room Room) UpdateState(evt *event.Event) { _, exists := room.State[evt.Type] if !exists { room.State[evt.Type] = make(map[string]*event.Event) } room.State[evt.Type][*evt.StateKey] = evt } // GetStateEvent returns the state event for the given type/state_key combo, or nil. func (room Room) GetStateEvent(eventType event.Type, stateKey string) *event.Event { stateEventMap, _ := room.State[eventType] evt, _ := stateEventMap[stateKey] return evt } // GetMembershipState returns the membership state of the given user ID in this room. If there is // no entry for this member, 'leave' is returned for consistency with left users. func (room Room) GetMembershipState(userID id.UserID) event.Membership { state := event.MembershipLeave evt := room.GetStateEvent(event.StateMember, string(userID)) if evt != nil { membership, ok := evt.Content.Raw["membership"].(string) if ok { state = event.Membership(membership) } } return state } // NewRoom creates a new Room with the given ID func NewRoom(roomID id.RoomID) *Room { // Init the State map and return a pointer to the Room return &Room{ ID: roomID, State: make(RoomStateMap), } }